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Old School Flash Photography - Part 2

Outdoor flash can be used in two ways. On a dull day, it can be used to simulate sunlight, and add contrast to a photograph. In this situation, the flashlight will be the main light source, and its direction should be above and perhaps to one side of the subject; just like sunlight. This entails the use of off-camera flash, and so it's important to remember that even on a dull day, the natural light will be directional, and when used correctly, the flashlight should augment that natural light.

Exposure calculation should start in the normal manner - via a light meter reading (i.e. determine what aperture you would you set if not using flash). The Guide Number of the flash should then be divided by the aperture suggested by the light reading, which will derive the distance at which the flash-gun would be positioned for lighting by flash alone.

Remember:


  • Guide Number ÷ Distance = Aperture
  • Distance x Aperture = Guide Number
  • Guide Number ÷ Aperture = Distance.

At this distance, the combination of flash and natural light would produce a considerable degree of over-exposure, so the actual distance at which the flash is positioned needs to be doubled. Doubling the distance effectively reduces the level of illumination by one quarter. This set-up should "more or less" produce the correct exposure, but when using simple flash-guns, a degree of experience building experimentation is always required.

For example, if the meter reading is f/16 at 1/60th, and the flash Guide Number is 80, then the distance of the flash should be is 5 feet (80 ÷ 16), which is then doubled to 10 feet.

Since the directional qualities of the flashlight are required for this application of boosting natural light, it's far better to move the flash-gun rather than try to reduce its output by using a diffuser.

The second, and far handier use of outdoor (or natural daylight) flash is as a fill-in light. When shooting in direct sunlight, photographs can suffer from hard shadows. Fill-in flash can illuminate these shadows, and reduce contrast, especially where shadows would otherwise render as totally back. The use of on-camera flash is ideal because the "normal" position of fill-in lighting should be as near as possible to the subject/camera axis.

The secret to success lies in ensuring that the fill-in light's strength is less than that of the main light source (otherwise it becomes the main light source). When shooting in sunlight, it's highly likely that the flash-gun will provide a lower level of illumination, unless it's really close to the subject, but a few quick calculations can help before going for the shot.

The simplest way of calculating the correct exposure should start with a light meter reading of the highlights. The aperture is then divided into the flash gun's Guide Number to derive a shooting distance, and one f-stop added to prevent overexposure being caused by the combination of natural and flashlight.

For example, if the meter reading for the highlights is f/8 at 1/60th, and the flash Guide Number is 80, then the distance of the flash should be 10 feet (80 ÷ 8), and the aperture set to f/11.

Of course, in the example given, 10 feet may not be the ideal shooting distance. If you need to be closer, then the output of the flash should be reduced using a diffuser (as described in my previous article), and in this instance, a diffuser is a really good thing because we really don't want the fill-in light to be highly directional (creating it's own set of shadows). If you need to be further away, then the illumination from the flash will naturally reduce, so the exposure adjustment (of one f-stop) can be revised according to judgement. Remember, for every doubling of the distance, the light intensity will reduce by one quarter (known as the Inverse Square Law).

Painting with light is a technique of using multiple flash-gun fires with a long single exposure. The camera is secured in a fixed position (usually a tripod), and the flash fired off-camera, and moved from place to place during the exposure (it doesn't need to be connected to the camera). For example, this could be used to photograph a large, dimly lit (or even total dark) space, the flash being pointed at different areas and fired as many times as is possible within the exposure time.

It's a super hit and miss performance, but with a little luck on your side, it can produce stunning results, and allow flash photography where a single flash would provide inadequate illumination.

The final application of a simple flash-gun is to use more than one of them. If you thought there was a bit of guesswork required in using one flash correctly, then the use multiple flashes starts to get rather tricky. There is also the practical problem of making them fire synchronously. This can be accomplished though the use of cables and two/three-way adapters, or "slave units". A Slave is a compact device that connects to a flash-gun, and fires it when it detects a flash of light from another flash-gun. You will also need tripods to hold position and direct some of the extra flash-guns.

The aim of using a multiple flash-gun set-up is usually to provide a main light, fill-in, and possibly a back-light. It can be done, but the downside to multiple flash lighting is the effects cannot be seen (until the film's printed) and may only be guessed at. It is easy to get wrong, and something best left to the die-hard flash-gun enthusiast.

In summary: becoming adept with a flash-gun takes experience gained from experimentation, and the simple rules explained here will take away some of the guesswork and get you into the ballpark of accurately exposed, and sympathetically lit shots.

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